Program Schedule

Friday, February 28th

5:30pm – 7:30pm
[Workshop]

Estimated Duration: 120 mins
Location: TBD

Workshop Description: Twitter bots have many faces: watchdogs; meme factories; generative art; idea machines. In this hands-on session we’ll discuss different kinds of Twitter bots and their uses and abuses, then get to bot creation using a tool called Cheap Bots, Done Quick! Consider this a creative writing exercise—no code experience required.

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Saturday, February 29th

12:30pm – 2:00pm
[Workshop]

Estimated Duration: 90 mins
Location: Hack Arts Lab

Workshop Description: Create a small vibrating artwork of your own assembly and design with a mini-motor (the same kind used in smartphones!) In this hands-on workshop you will learn to solder, make a DIY switch, and sew with regular and conductive thread. Participants will gain an understanding of how a circuit works and how vibration can be used to create movement, sound, and sensation. Repurposed objects such as bottle caps, toy parts, fabric scraps, and more will be provided. No prior experience necessary. Space is limited.

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3:30pm – 5:00pm
[Workshop]

Estimated Duration: 90 mins
Location: Computer Science Instructional Lab 1

Workshop Description: In this workshop you will learn the in[put]s && out[put]s of creating an open source project. Participants will design/propose speculative artware (software art) projects (no code, just ideas) around which we’ll learn to construct the proper open source infrastructure. Learn the history, theory && practice of open source culture: What is open source? Where’d it come from? What are its benefits? What are the rules? What are some established conventions for collaboration?How does one choose a license? What’s “git” and how do I make a “repo”? Where do I put it? How do I maintain an open source project?

Netizen is a community org && alt.school working to foster curiosity, inspire creativity, and reestablish human agency in the digital age.
 

6:30pm – 8:00pm
[Workshop]

Estimated Duration: 90 mins

Location: Computer Science Instructional Lab 1

Workshop Description:  A tool is something that helps the users. But what is a creative tool? It is an instrument that not only helps users but also inspires them to make. In this workshop, you will learn the basics in making a drawing tool with P5js, discuss how to build and manage a community around the tool. But more importantly, you will brainstorm, do hands-on activities, and design your own unique instruments for drawing, or anything you want it to do.

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Sunday, March 1st

11:00am – 12:00pm
[Workshop]

Estimated Duration: 60 mins
Location: Computer Science Instructional Lab 1

Workshop Description: The popularity of Bitcoin has made blockchain one of the most revolutionary technologies of modern times. This workshop will introduce the fundamentals of blockchain and cryptocurrency technologies, and discuss their historical and artistic context. With no prior technical or coding knowledge required, attendees will be given the tools and workflow to create and distribute their own cryptocurrencies. Through the artistic implementation of blockchain, this workshop aims to deepen understanding of a technology that is quickly integrating our lives.

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12:45pm – 2:15pm
[Workshop]

Estimated Duration: 30 mins
Location: Computer Science Instructional Lab 1 & 2

Workshop Description: Dark Rides / Dark Net, is a talk, demo, and hands-on workshop. Our goals are to reveal the invisible, increase an understanding of internet as material, and inspire critical inquiry/agency for all. The experience introduces basic internet and web history/concepts, basic privacy considerations, Tor routing, Tails OS, and dark net markets, through conversation and activity.

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3:45pm – 5:15pm
[Workshop]

Estimated Duration: 90 mins
Location: Computer Science Instructional Lab 1

Workshop Description: The workshop will be focused on getting attendees up and running in 3D with the free and open-source tool Blender. The new version 2.8 completely changes everything you might have heard about Blender so consider giving it a fresh try. We will briefly look at basic tools, assemble a scene, and use real-time rendering. At the end of the workshop, we will take a bigger look at creative open-source tools and how to get involved with the communities around them.

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