Program Schedule

Saturday, February 29th

11:00am – 12:00pm
[Talk]

Estimated Duration: 60 mins
Location: Weston Game Lab Classroom

Talk Description: Pessaries are objects of contraception, sterilization and medical or structural support for the internal architecture of the body. Mapping the development of these devices, a rich evolution is revealed. Repressed, overlooked, and by nature, physically concealed from view, they are an industrial species, irrevocably tethered to the bodies they inhabit. Translating this research into artistic practice allows a deeper, more poetic and nuanced understanding of form and body, especially when considering histories of the female body in sculpture, medicine and popular culture. Unpacking discoveries made through this ongoing study, Poggioli will share the ways in which  her research and working methodology can expose new perspectives of the banal.

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1:00pm – 1:30pm
[Talk]

Estimated Duration: 30mins
Location: Weston Game Lab Classroom

Talk Description: 10 years navigating, cloaking, transitioning in multiple modes. What happens when there are no boundaries? What happens when you do whatever you want? Launched in 2010, Chicago-based Channel TWo (CH2) is Paige Treebridge, Jess Parris Westbrook, and Oskar Westbridge. CH2 is interested in luck, levels, trespassing, paradigms, complexity, contradictions, and cognitive dissonance. CH2 produces information experiences, and mixed up realities. CH2 [somethings] authorized formats + unauthorized ideas, systems of control + radical togetherness.

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3:30pm – 4:30pm
[Talk]

Estimated Duration: 60 mins
Location: Weston Game Lab Classroom

Talk Description: Terrarium was an alternate reality game (ARG) scaled for approximately 1,700 people during the University of Chicago orientation for first-year students in 2019. This experience used transmedia storytelling and gameplay to increase understanding about and engagements with climate change. Terrarium was an experiment in mixed reality storytelling that combined the streaming platform Twitch, Open Broadcaster Software (OBS) software for live streaming, live-action performance, video game mechanics, and puzzles that stretched to various websites. Through several phases, this ARG invited players to participate in co-imagining a preferable climate future.

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5:15pm – 5:45pm
[Talk]

Estimated Duration: 30 mins
Location: Weston Game Lab Classroom

Talk Description: On April 3, 2018, a shooting occurred at the Youtube HQ building in San Bruno. The suspect was later identified as Nasim Aghdam, who wounded 3 people before killing herself. Using the uncanny format of Nasim’s videos, this lecture tries to unfold the complications of Aghdam’s life as an immigrant woman who found her calm in her online persona.

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Sunday, March 1st

10:30am – 11:30am
[Talk]

Estimated Duration: 60 mins
Location: Weston Game Lab Classroom

Talk Description: At the dawn of our social media era, new media artist and theorist Curt Cloninger asked, “How do you hack/resist a platform that already allows (indeed, invites) you to customize it? Either we have arrived at an open source utopia and we simply need to keep using these social networking tools appreciatively in the ways that they afford; or the agency of our radical ‘resistance’ has been rendered irrelevant because the corporations have decided to let the people eat cake. The agency that de Certeau’s consumer enacted to tactically reassemble the one-to-many media broadcasted to her in 1980 is being increasingly usurped by institutionally recommended (and protocologically enforced) modes of interactive behavior. Once the consumer mistakes these institutional ‘suggestions’ for the exercises of her own tactical agency, she fails to exercise that actual agency. With so many ‘customizable options’ available, how can she ‘resist?'” In this talk, Nick Briz will answer this question, by sharing techniques and work that misuse developer tools and APIs to undermine the intended uses of online platforms.

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1:00pm – 1:30pm
[Talk]

Estimated Duration: 30 mins
Location: Weston Game Lab Classroom

Talk Description: A participatory scented “Show, Smell and Tell” demonstrating how storytelling with scents can engage ALL of our senses and heighten emotion. “New Media” at its most interesting is experienced across multiple sensory modalities: visual, auditory, haptic (touch), somatosensory (physical sensation), and olfactory (smell). Smell, our most primitive sense, is memory, emotion and THE final frontier in opening the door to full sensory engagement in immersive experiences. The scented documentary “In Glorious Smell-O-Vision!” explores the secret history and promising future of scented cinema.

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3:45pm – 4:45pm
[Talk]

Estimated Duration: 60 mins
Location: Weston Game Lab Classroom

Talk Description: Stemming from Martha Poggioli’s recent work informed by computer-generated 3D figures found in CPR training manuals, this talk between researcher Nicky Ni and the artist will explore the ways in which uncanny figures expose tactics and tensions between the real and the simulated. Ni will briefly introduce the history of using simulation in the medical field and the affect of animation. Poggioli will share how these subjects can evoke meaning beyond their original context, to provoke questions surrounding reality, simulation and humanity.

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